NuMotion
A downloadable Tool
Now you can use your web cam to simulate controller / keyboard inputs with poses or motions. Meant for both fitness gamers & accessibility use.
Its also (probably) good for a PCVR walking / strafing locomotion solution. Though, this hasn't been tested yet.
Its strongly recommended to have ViGEm Bus Driver installed in order to use a simulated Xbox 360 controller. Otherwise you're stuck binding keyboard controls.
Within, there is a module for walking-in-place or Hand-pump walking. There's a melee module that allows the user to swipe their arms in order to launch controller or keyboard controls. The strafing module allows the user to lean left / right to make your in game character strafe left or right. You can also crouch in real life to make your character crouch. Select weapons by showing your palm to the web cam and then putting fingers 1-5 up.
Added recently, is a custom pose module that allows users to create custom 'pose' locations with various settings that output controls when the assigned bone enters. This can be very useful for those with very specific accessibility needs. There's also 'required motion' value that can be set that simulates a control only when the set bone enters the pose area and is in a set motion.
Additionally, custom poses can be a parent to what we call 'sub-poses'. In the pose manager, any pose can be dragged and dropped onto another. This turns the dragged pose to a 'sub-pose'. Sub-poses only appear and can be used when their parent pose is entered by the users chosen bone. This allows users to simulate holding multiple buttons down at once. On top of that, poses can have 'enter' and 'exit' delays to allow for more control. Its almost like visually programming motions and poses.
Poses can be resized either visually in the visual editor by holding shift and clicking and dragging on a pose. Or by changing their radius value in their 'pose settings'. A poses settings can be accessed through the 'pose manager' or by double clicking a pose in the in the visual editor.
Poses can be set to move based on set relativities with the 'relative to:' setting in its settings. This allows for more consistency when the app is opened once again as the poses will locate relative to their the set bone/pose and set positions.
'Pose layouts' can be saved and loaded as json files. Its recommended to save and load different layouts under folders that represent the game you created custom motions for.
Anyway, here's some footage of the app in action:
Testing Out My Accessibility / Fitness Gaming App (Game: Kingdom Hearts 2)
Testing Head Look & New custom stick poses - YouTube
(Apologies for the lack of space, otherwise I'd show off things like, crouching and walking.).
UPDATE 2025.08.17: Changed the 'Head-Look' module to allow for more subtle movements. No longer will I hurt my neck using the app. Yay!
Updated | 21 days ago |
Published | 23 days ago |
Status | In development |
Category | Tool |
Author | FictitiousCtrlGames |
Tags | accessibility, Controller, locomotion, motion-controls, Virtual Reality (VR) |
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